Prototypes
A collection of various coding experiments for video games.
While my work portfolio is mostly art based, I have a passion for video games and how they work. I dream of becoming a programmer, and plan to use my art background to break into the industry. The following are small projects, done in unity and unreal, that I have done to get a feel for coding in C++ and C#.
REGIME Studios
All of my games are created under my studio, REGIME Studios.
Currently, it is just me and a dream. In the far future, I hope to establish it as a fully fledged indie game studio and create games that create memories.
Infected:
An introduction to game design.
Made in Unreal Engine 5.2
This game was my first real project I undertook for game design. It was a crash course in all things game design, from variables to game states. It was coded with UE Blueprints, which made it very easy to grasp on to with my experience from Blender’s node system. This project took a lot longer than I had anticipated, but I used it as a great learning experience. I had friends and family playtest it, and it helped me work out many bugs and ammo economy tuning.
This project uses store-bought assets.
Infected pt.2:
An introduction to game design in C#.
Made in Unity.
This project was the final for my introduction to game design class in the fall of 2023. The project was completely coded from the ground up, with animations and everything. Given the time crunch, especially with 5 other finals for other classes, I am very satisfied with the final product. This project taught me how to communicate with other scripts, create a game mode script, as well as use line trace and ray casting functions. All of the movement, including camera movement, was coded by me.