Jagdschloss Gelbensande:
A beautiful mansion, turned digital.
A Modular System for Unique House Design.
As I was exploring the world of video game design, I came across how environment artists use modular systems to shorten the time it takes to create an area. So I undertook the task of developing a modular system capable of constructing two distinct yet closely related houses. I took inspiration from the Jagdschloss Gelbensande, a renowned mansion in Germany, I meticulously crafted a design that encapsulated its distinctive elements.
Project Overview
A modular system in video game design uses interchangeable building blocks to create an environment that is filled with unique buildings, all of the same palette. It simplifies the level design process, promotes consistency, and allows for assets to be reused across different levels or projects, saving time and resources. The main objective of the assignment was to create two unique buildings, along with a modular system to create them.
Modular System
Textures
My texture pipeline
Most of my textures were handmade.
Throughout the semester, our class was assigned with making textures through Adobe Substance Designer, a visual code software that allows creators to create specific textures for projects. While I only scratched the surface of what I could do, I learned so much about how the textures are built from the ground up. When looking at textures, I can now visualize in code what I have to do to get a specific shape, shade, or shine.
House Renders
What I’ve Learned:
Creating Efficient 3D Environments with Modular Systems
When it comes to building 3D environments, using a modular system is super important. This means breaking things down into smaller parts to make the whole process faster and more effective. To do this, we need to look at different aspects of 3D design and texturing.
Understanding textures is a big deal because it helps save time on creating models, so we can focus on making the overall environment awesome. One way to do this is by using a program called Adobe Substance Designer, which lets designers make really detailed and realistic textures. Another helpful technique is using Blender nodes to create parallax textures, which give the environment a cool 3D effect.
Another thing to consider is something called Texel Size, which helps make sure textures fit perfectly onto all the 3D shapes, making everything look polished and put together. And don't forget about UV unwrapping - this is a must for getting textures to cover everything just right and make the whole process smoother and the end result look better.
By getting really good at these things, designers can put together systems that work like a charm and make their 3D designs stand out from the crowd.